0:00host introduction with sponsor screen
A medium shot frames a male host standing center-left, facing the camera and gesturing with his hands as he speaks. Behind him, a large rectangular screen displays the 'Universal Orlando Resort' logo, featuring a blue and white globe with the text 'UNIVERSAL ORLANDO RESORT' in metallic silver. The screen has a white upper section with a wavy golden yellow band and a purple wavy band at the bottom, and also displays 'Presented By' at the top center. The background behind the host and screen consists of stylized panels, some in muted grey-blue and others in a vibrant purple, suggesting a modern studio setting. The lighting is bright and even, highlighting the host. A small 'TFX G' logo (likely 'The Fix Games') is visible in the top right corner. The host maintains direct eye contact and an engaging expression.
0:17animated intro sequence
This sequence features a fast-paced montage of animated graphics set against vibrant purple, gold, and cream backgrounds. The first shot shows repeating 'FIX' and 'THE' text in purple on a cream background, followed by three small yellow cubes with purple arrows on a textured purple background. Subsequent shots include dynamic diagonal wipes and bold, blocky 3D text spelling out 'THE FIX GAMES' in yellow and purple, with smaller 'IGN' and arrow graphics. The colors are highly saturated, with a mix of geometric shapes and wavy patterns, creating an energetic and modern aesthetic. The animations are rapid, with elements sliding, rotating, and zooming in and out. The overall mood is high-energy and exciting, typical of a gaming news show intro.
0:26sponsor screen static
A static full-screen graphic displays the 'Universal Orlando Resort' logo, identical to the previous sponsor screen. The logo features a blue and white globe with the text 'UNIVERSAL ORLANDO RESORT' in metallic silver, set against a background with a white upper section, a wavy golden yellow band, and a purple wavy band at the bottom. The text 'Presented By' is centered at the top. The colors are bright and clean. There are no characters or moving elements in this scene.
0:29host talking head with gameplay broll
A medium shot of the male host, identical to the first scene, speaking directly to the camera and gesturing. However, the large screen behind him now displays high-definition gameplay footage from 'Call of Duty'. The game footage shows a character in military gear aiming a rifle in a dark, action-packed environment with red lighting effects and other characters in the background. A lower-third graphic appears on screen, displaying white text on a magenta background: 'Call of Duty Won't Do Back-to-Back Releases of Main Series Games'. The studio background with purple and grey panels remains consistent, providing a professional news setting. The overall lighting is bright and focused on the host, with the screen providing dynamic visual context.
0:40graphic transition
This is a quick, dynamic graphic transition. A beige background with a central purple square containing a white, upward-pointing arrow appears. This is then rapidly wiped away by a diagonal split, revealing a plain beige and purple background as part of the transition between content segments. The colors are clean and simple, with a digital, futuristic feel. The quick movement creates a sense of transition.
0:41call of duty gameplay montage
A fast-cut montage of various 'Call of Duty' gameplay clips, primarily from a first-person shooter perspective with occasional third-person views. The clips feature soldiers in tactical gear engaging in combat, navigating futuristic environments, and experiencing dramatic in-game effects like explosions and visual glitches. Environments range from indoor military facilities with glowing lights to outdoor, somewhat futuristic ruins with floating landmasses. The color palette varies but often includes muted military greens, greys, and browns, contrasted with vibrant light sources (red, green, blue) and muzzle flashes. A consistent overlay includes 'Call of Duty: Black Ops 7 Activision: 2025' in a purple bar at the top left, and 'Modern Warfare, Black Ops Won't Do Back-to-Back Releases After Recent Disappointments' in a lower-third bar. In-game UI elements like crosshairs, health bars, and kill notifications are visible. The camera is dynamic, following character movement and action, creating an immersive and intense experience.
0:59text quote with graphics
This scene displays a large text quote against a split background of magenta and beige. The quote, "To be very clear, we know what you expect and rest assured we will deliver, and overdeliver, on those expectations as we move forward. The Call of Duty Team" is presented in a clean sans-serif font, with yellow quotation marks. The magenta section of the background features a stylized, incomplete letter 'F' in a lighter shade, while the beige section has small white arrows and a 'TFX G' logo in the top right. A small text line 'via callofduty.com' appears at the bottom. The scene transitions with a sliding motion, emphasizing the text content. The lighting is even and bright, making the text highly readable. The overall design is clean and corporate, contrasting with the prior action sequences.
1:47call of duty gameplay outro montage
A short montage of Call of Duty in-game footage, featuring different cinematic and gameplay elements. The first shot shows a soldier in a dusty, war-torn desert environment, running with a weapon. The second shot features two large, glowing swords plunged into the ground, with red liquid effects, against a backdrop of floating rocky islands and a cloudy sky. The third shot depicts multiple soldiers looking towards a distant, ornate castle-like structure perched atop a floating island, shrouded in mist. The environments are epic and fantastical, combining traditional warfare elements with futuristic or supernatural themes. The lighting varies from bright daylight in outdoor scenes to more dramatic, overcast skies. The same purple and white text overlays ('Call of Duty: Black Ops 7 Activision: 2025' and 'Modern Warfare, Black Ops Won't Do Back-to-Back Releases After Recent Disappointments') are present.