0:00forest combat explosion
This scene opens with a wide shot of a third-person perspective in what appears to be a desolate, mossy cave or forest-like area. The ground is covered in lush, vibrant green moss and shallow, murky water pools reflecting the dimly lit environment. Towering, dark rock formations or trees create an oppressive atmosphere in the background. Two large, glowing red, amorphous entities, resembling swirling clouds of energy or particles, are positioned in the mid-ground, acting as barriers or threats. A small, dark drone-like object with spinning propellers is visible between them. The lighting is dark and moody, with diffuse ambient light revealing the green and dark grey tones. Suddenly, a bright white, circular energy burst erupts from the ground directly in front of the main character, pushing outwards in a shockwave, creating a brief, intense flash. The camera maintains a consistent distance behind the character as they move forward. The overall mood is action-packed and mysterious.
0:01title card hell
A close-up shot focusing on the word 'HELL' in large, blocky, white capital letters. The text is stylized with a glitch or fragmented effect, with parts appearing to shift or break apart momentarily. The background is a chaotic, dark blue-green, turbulent water or liquid surface that appears distorted and moving rapidly, creating an unsettling and dynamic texture behind the letters. The lighting is dramatic, with bright white text contrasting sharply against the dark, moody, and agitated background. There are no characters or discernible objects in this scene, only the title. The overall mood is mysterious, chaotic, and slightly unsettling, amplified by the visual distortion.
0:02title card is
A medium shot features the word 'IS' in large, elegant, white capital letters, rendered in a classic serif font style. The letters are clean and distinct, standing out against a misty, overcast background. In the distance, behind and slightly to the left of the text, a tall, imposing, dark brown or grey stone tower or fortress-like structure rises dramatically into the cloudy sky, partially obscured by fog. The foreground shows glimpses of dark, silhouetted evergreen trees and perhaps a rustic, dilapidated building or vehicle on the right, hinting at a forgotten or abandoned setting. The sky is filled with grey and muted blue clouds, suggesting an ominous or somber atmosphere. Soft, ambient light illuminates the scene, making the white text glow slightly. The text 'HELL IS US' is visible in the top left corner, and the 'Green Man Gaming' logo is in the bottom right, along with an ESRB 'Rating Pending' graphic in the bottom left.
0:03headless figure reveal
This scene presents a medium shot of a pale, humanoid figure without a head, standing in a dark, minimalist environment. The background is almost entirely black, with subtle hints of dark grey or concrete textures, creating a sense of isolation and mystery. The figure has a smooth, almost porcelain-like skin texture, rendered in shades of light grey and white, with prominent muscle definition on its arms, torso, and legs. Its arms are outstretched to the sides, palms open and fingers splayed, as if in a gesture of supplication or surprise, slightly raised above shoulder height. The overall lighting is dim, with a spotlight-like illumination coming from above and slightly in front of the figure, casting soft shadows beneath its arms and highlighting its contours. The mood is eerie and enigmatic. The game title 'HELL IS US' and the 'Green Man Gaming' logo are present in their usual screen positions, along with the ESRB rating.
0:05headless figure zoom in
A close-up shot of the same headless figure from the previous scene, focusing intensely on the neck opening. The opening is a dark, hollow, spiraling void, creating a profound sense of infinite depth that seems to twist inwards. The surrounding 'skin' of the figure is still pale and smooth, with subtle grey tones and highlights from the directed light source, emphasizing the textural contrast between the organic and the void. The background remains dark and featureless, ensuring full attention on the figure. The camera slowly zooms into this void, enhancing the disorienting and unsettling effect, and emphasizing the mysterious absence of a head. The game title 'HELL IS US' and the 'Green Man Gaming' logo are present, along with the ESRB rating.
0:05character running archway
This scene is a third-person shot, following the main character from behind as they run through a grand, gothic-style archway. The environment is dark and appears to be ancient or ruined, with massive, weathered stone structures, intricate carvings, and a sense of profound decay. Ahead of the character, several menacing, dark, humanoid statues or petrified figures are positioned in frozen, aggressive stances, some with outstretched arms as if reaching or attacking. In the distance, through the archway, a large, ornate, possibly divine-looking statue is dimly visible, suggesting a grand, yet foreboding, location. The lighting is low-key, with some faint light sources from above casting stark highlights and deep shadows, emphasizing the colossal architecture and the eerie figures. The dominant colors are dark greys, deep greens, and earthy browns, contributing to a heavy, mysterious, and somewhat terrifying atmosphere. The camera slightly tracks the character's movement, maintaining a dynamic perspective.
0:07puzzle door close up
A close-up shot of an intricate, circular metal or stone door, heavily adorned with symbols and mechanical elements. The door is grey-green, metallic, and appears aged and weathered, possibly made of bronze or verdigris-covered iron, showing signs of extreme age. It features multiple concentric rings with various abstract symbols, some resembling ancient glyphs, tribal markings, or celestial bodies. In the exact center, there's a central button or mechanism, and a prominent, ornate handle-like structure extends from the bottom towards the center, intricately designed. Subtle green glowing elements are visible on the handle and within some of the symbols, suggesting it's interactive or currently activated. The lighting is dim, highlighting the textures and details of the door, with soft reflections on its metallic surface. The camera is static, focused squarely and centrally on the puzzle mechanism, inviting inspection. The overall mood is one of ancient mystery and impending discovery.
0:07character running dark hall
A third-person shot follows the character from behind as they run through a vast, dark, dilapidated hall. The environment is characterized by crumbling stone walls, massive archways, piles of debris scattered on the floor, and faint, distant light filtering through openings high above, creating strong light shafts. The hall appears to be part of an ancient, forgotten structure, possibly a crypt or a ruined temple, with a sense of immense scale and decay. The overall lighting is extremely low, with the character's form mostly silhouetted against the slightly less dark background. Dust motes or particles are visible dancing in the faint beams of light, adding to the atmosphere and sense of age. The dominant color palette is dark greys and muted blues, evoking a sense of desolation, mystery, and oppressive silence. The camera moves forward, tracking the character's swift progress through the eerie space.
0:08combat creature melee
This scene depicts a dynamic combat encounter in a dark, confined space. The character, seen from a third-person perspective, engages a tall, skeletal, pale humanoid creature. The creature possesses elongated, blade-like limbs or organic weapons extending menacingly from its forearms. The environment is a dark, stone-walled room with metallic grates on the floor, suggesting an underground, dungeon-like, or industrial setting. The lighting is dim, with some localized light sources illuminating the pale creature and the glint of the character's weapon, creating stark contrasts. The creature is actively attacking, with its blade-like arm extended in a strike, while the character appears to be defending or preparing a swift counter-attack, moving agilely. The color palette is dominated by dark greys of the environment, the striking pale white of the creature, and the subtle glint of metal from the combatants. The camera is dynamic, following the intense action of the combat, slightly panning and tracking the movement.
0:09weapon charge explosion
A close-up, highly dynamic shot focuses on the character's hand and a weapon or device he is wielding, which is glowing with intense energy. The environment is dark and almost entirely obscured by a furious flurry of bright, orange-red sparks and glowing particles, suggesting an explosion or a powerful energy discharge originating from the weapon. The weapon, possibly a sword or a gauntlet, is at the absolute center of this energetic display, emitting a blindingly bright, localized white and orange glow. The lighting is dominated by the intense orange-red and white light from the sparks and the weapon, creating dramatic highlights and deep, chaotic shadows across the scene. The scene is full of rapid movement and bright, fiery visuals, conveying a moment of powerful action, an impending devastating attack, or the aftermath of a potent energy release. The camera is slightly shaky, enhancing the sense of raw power.
0:10weapon impact ground
A very low-angle, close-up shot captures the moment a weapon impacts a wet, dark, stone or metallic surface. A bright, vertical beam of brilliant white and ethereal blue light or energy erupts forcefully from the precise point of impact, slicing through the air and displacing numerous water droplets that splash dramatically upwards and outwards, glistening in the intense light. The ground is dark, appearing to be wet stone or metal, and highly reflective due to the thin layer of water, showing subtle ripples and textures. The dominant colors are the blinding white and electric blue of the energy beam, contrasted sharply with the dark greys and blacks of the environment and the shimmering, turbulent water. The lighting is dramatic, with the energy beam acting as the primary light source, casting sharp highlights on the airborne water droplets. The camera is static, focusing intently on the precise, powerful moment of impact, emphasizing the weapon's destructive force. A strong sound effect accompanies the visual impact.
0:11early access promotion
This scene is a static promotional image, serving as the final title card. The central figure is a protagonist, a male character in a dark, tactical outfit with a prominent green hood pulled over his head, holding a glowing, ethereal blue sword in his right hand and a unique, dark, C-shaped implement in his left. He stands against a soft, light grey, almost white background that features a faint, large, hooded figure or abstract architectural element behind him, creating an ethereal halo effect, suggesting a grand, mysterious presence. The lighting is bright and diffuse, emanating from behind and around the character, emphasizing his form and the luminous glow of his sword. Below the character, prominent white text reads 'UP TO 72HRS EARLY ACCESS,' with 'STEAM' and an arrow pointing to the Steam logo visible above the text, indicating the platform. The game's main title 'HELL IS US' is clearly visible at the top, rendered in white, with the 'Green Man Gaming' logo prominently displayed at the bottom right and the ESRB 'Rating Pending' graphic at the bottom left. The overall mood is epic, mysterious, and highly enticing for potential players, conveying both action and an otherworldly theme.