0:00gamescom perception woman
A medium shot frames a young woman, appearing to be in her early to mid-twenties, from the chest up, positioned slightly to the right of the center. She wears large, dark rectangular sunglasses and a black crop top with orange and white stripes on the sleeves, revealing her midriff. Numerous rings adorn her fingers, and a long, multi-layered silver chain necklace with various charms hangs around her neck, along with a silver chain belt with key-shaped ornaments around her waist. She extends both hands forward, palms facing the camera, with fingers spread in a theatrical or magical gesture. Her facial expression, obscured by sunglasses, suggests engagement, and her body language is dynamic. The background is a brightly lit indoor exhibition space, dominated by deep blue and purple ambient lighting, creating a futuristic and energetic atmosphere. Several indistinct figures in black and orange uniform shirts are visible in the soft-focus background, suggesting a crowded event. The overall color palette is dark, accented by vibrant blue and purple neon lights. A white text overlay in the bottom left reads: "What you see at Gamescom...".
0:03gamescom perception man
A medium shot captures a young man, appearing to be in his late twenties to early thirties, from the waist up, positioned slightly to the left of the frame's center. He wears dark rectangular sunglasses and a white T-shirt featuring a stylized graphic of a person wearing VR goggles, with the brand name 'PARZIVAL VR GAMING' below. A black neckband with earbuds is visible around his neck. He smiles broadly, revealing a cheerful expression, and extends both hands forward, palms open and fingers slightly curled, mimicking an interactive gesture. His body language is lively and enthusiastic. The background maintains the same vibrant deep blue and purple ambient lighting of an indoor exhibition hall, with blurred figures in black and orange uniform shirts seen moving in the soft-focus distance. The scene is brightly lit by the booth's internal lighting. The color palette remains dark with striking blue and purple neon accents. The white text overlay "What you see at Gamescom..." persists in the bottom left.
0:08ar game play woman close
A medium-wide shot from a slightly low angle focuses on the young woman from the first scene, now in profile facing right. She wears the same dark sunglasses, black crop top, and chain belt. Her midriff is visible. She holds her hands up, palms open, appearing to interact with bright yellow, glowing virtual objects that float between her fingers and emit particles as she moves them. These virtual objects resemble glowing fireballs or magical energy. The background features a vibrant tech booth setup with numerous orange canvas bags stacked against a wall, each bearing the white text 'VITURE THE FUTURE IS ON VIEW.' Above the bags, several large screens display dynamic, colorful graphics with blue and purple ambient lighting illuminating the display tables. To the right, part of a round white table with an augmented reality game board is visible, featuring miniature trees, barrels, and glowing elements. A man in a white shirt, partially visible in the background, watches intently. The lighting is strong, with significant blue and purple light casting a futuristic glow. The overall color scheme combines the warm orange of the bags with cool blues and purples. A white text overlay in the bottom left corner reads: 'What they actually see'. As the scene progresses, the virtual elements change, showing different glowing effects as she moves her hands.
0:27ar game play group medium
A medium-wide shot captures a group of three people actively engaged in an augmented reality game on a round white table. The young woman from previous scenes is on the left, still wearing her black crop top, sunglasses, and chain belt, manipulating glowing yellow virtual objects with her hands. The young man in the white 'PARZIVAL VR GAMING' T-shirt and sunglasses is on the opposite side of the table, making similar gestures, interacting with the AR game board which features miniature trees, barrels, and glowing elements. To the right of the man, another young East Asian man, likely in his twenties, wearing a black and orange athletic jacket, observes the game with interest. The background remains the same tech booth with stacked orange bags, screens displaying dynamic graphics, and vibrant blue and purple ambient lighting. The lighting highlights the AR elements on the table, creating a playful, futuristic atmosphere. The white text overlay 'What they actually see' is still present in the bottom left corner.
0:41ar game play group wide
A slightly wider shot than the previous scene encompasses four people engaged around the round white table with the augmented reality game. The young woman in the black crop top is on the far left, continuing to interact with glowing yellow virtual objects with her hands. The man in the white 'PARZIVAL VR GAMING' T-shirt is across from her, actively playing. The East Asian man in the black and orange jacket stands to the right of the man, observing. A new character, a young woman with long dark hair wearing a white sleeveless top, has joined the group on the far right, also leaning over the table and looking at the AR game. The AR game board, with its miniature trees, barrels, and glowing features, is clearly visible on the table's surface. The background remains the tech booth with orange bags, screens, and blue/purple lighting. The camera appears to have subtly zoomed out or reframed to include the fourth participant. The overall mood is one of excited, futuristic gaming. The white text overlay 'What they actually see' remains in the bottom left corner.
0:52logo reveal blue geometric
The screen is completely black. A small, stylized blue geometric logo, composed of two overlapping shapes that resemble angular 'V' or 'arrow' symbols, subtly animates into view in the center of the frame. The blue is a vibrant, electric hue, contrasting sharply with the deep black background. The animation is quick and clean, emphasizing the logo's modern and minimalist design. There is no other text or visual information present.
0:54logo text viture
The screen is completely black. The word 'VITURE' appears in bold, clean white sans-serif capital letters, centrally positioned against the dark background. The text is static and stark, offering a clear and direct brand presentation. The overall aesthetic is minimalist and professional, allowing the brand name to stand out without distraction. No other elements or animations are present in this brief scene.
0:55call to action gamescom
The screen is completely black. The phrase 'Join us at Gamescom' appears in bold, clean white sans-serif capital and lowercase letters, centrally positioned against the deep black background. The text is static and clear, serving as a direct call to action. The simplicity of the scene focuses all attention on the message, reinforcing the context of the previous video content. No other visual elements or animations are present.