0:00Host introducing segment
A male host is captured in a medium shot, positioned slightly to the left of the frame. He has short, styled brown hair and a clean-shaven face, displaying an approachable smile as he gestures with both hands while speaking directly to the camera. He wears a black t-shirt with the phrase 'BLAST PROCESSING' emblazoned across the chest in distressed orange and red text. Behind him, a large, rectangular LED screen acts as a backdrop, showcasing a vibrant advertisement for 'Universal Orlando Resort'. The screen features a white background with dynamic, wavy patterns in bright gold and deep purple. Centered on the screen is a blue globe icon with white landmasses, flanked by the words 'UNIVERSAL' in large gold 3D letters and 'ORLANDO RESORT' below it, also in gold. The top right corner of the screen contains a smaller version of the Universal logo with 'Presented By' text above it, and a copyright notice is visible at the bottom. The studio environment is modern, with warm, wooden frames bordering the screen and vertical LED strip lighting on either side, casting a subtle purple glow. The overall lighting is bright and even, ensuring both the host and the screen content are clearly visible.
0:17Animated intro sequence
This scene is an energetic and abstract animated sequence, dominated by a vibrant color palette of bright magenta, creamy off-white, and golden yellow. The visuals feature repeating, blocky, and outlined text reading 'FIX' that scrolls and shifts dynamically across the screen, creating a sense of movement and rhythm. Large, stylized arrows in golden yellow and white are prominent, pointing in various directions and appearing to guide the viewer's eye. Geometric shapes in the primary colors rapidly transform, rotate, and overlap, with diagonal wipes and fast transitions. The textures appear to have a grainy or pixelated effect, giving the animation a contemporary digital or retro feel. The sequence culminates in a graphic displaying the logo 'THE FIX GAMES', where 'THE' is in gold, 'FIX' is a bold magenta with a yellow outline, and 'GAMES' is a white outline on a light purple background with wavy gold elements at the top and bottom. Small white starbursts and white arrows are scattered around the logo, adding to its dynamic appeal. An 'IGN' logo is subtly integrated into the top left corner of the final logo screen.
0:26Sponsor outro animation
The scene begins with a rapid animated transition featuring large, angular shapes in purple and golden yellow, which quickly break apart and recede to reveal a creamy beige background. This dynamic opening quickly resolves into a static image, serving as a sponsorship outro. The background of this static image is off-white, with soft, wavy sections of golden yellow at the top and a complementary purple at the bottom, creating a visually balanced frame. Centered prominently on the screen is the 'Universal Orlando Resort' logo. This logo consists of a detailed blue globe with intricate white landmasses, appearing to spin slightly before settling. Encircling the globe are the words 'UNIVERSAL' in large, impactful gold 3D text positioned above, and 'ORLANDO RESORT' below, also rendered in gold 3D text. The text 'Presented By' is neatly placed above the main logo, indicating the sponsor. A copyright notice, 'TM & © 2025 Universal Studios. All rights reserved.', is discreetly displayed at the very bottom of the screen. The overall presentation is clean and professional, using a consistent brand color palette.
0:30Host with Resident Evil game footage
The male host is featured in a medium shot, occupying the left side of the frame. His demeanor is energetic and communicative, as he speaks directly to the camera, using both hands to gesture emphatically. He maintains his previous attire: a black t-shirt with the orange and red 'BLAST PROCESSING' logo. Behind him, the large LED screen now showcases a dramatically lit scene from a video game, unmistakably from the Resident Evil series. The image on the screen depicts a male character, likely Leon S. Kennedy, with dark, styled hair and a serious, focused expression. A distinct red, glowing mark or scar is visible on his face, adding to his intense appearance. The background of the game footage is dark and shadowy, with subtle hints of blue ambient lighting, creating a suspenseful and grim atmosphere. The studio lighting remains bright and consistent, illuminating the host clearly and allowing the vibrant game graphics to stand out. At the bottom of the screen, a purple bar contains white text that reads: 'RE Requiem Director Confirms How Much You'll Play as Leon', providing context to the game footage.
0:39Animated transition
A swift, abstract animated transition fills the screen. The background is a clean, creamy beige with bold, vibrant purple and golden yellow lines framing the edges. At the center, a small golden square displays a glowing purple double-headed arrow icon, indicating expansion or a change in perspective. This central element rapidly expands outwards, causing the entire frame to quickly fill and dissolve, leading into the subsequent scene. The motion is dynamic and quick, serving as a visual break between content segments. The color palette is limited to purple, gold, and beige, maintaining a consistent brand aesthetic.
0:40Game footage - Foot and hand close-up
This scene comprises two very quick, gritty close-up shots from the Resident Evil game. The first shot is a low-angle view focusing on a heavily-soled, dark, tactical-looking boot stepping onto a wet, dark, and uneven ground texture, possibly a muddy or rocky surface. Small splashes or drops of water are visible, indicating rain or a damp environment. The lighting is extremely dim, with only subtle reflections on the wet surfaces. This transitions into a second close-up, focusing on a gloved hand, appearing to be made of dark leather or reinforced fabric, reaching out to grasp a metallic object which is largely obscured by shadow. The fingers are slightly spread, conveying a sense of urgent action. Again, the environment is very dark, with minimal light sources creating stark contrasts and deep, oppressive shadows. The color palette is dominated by dark grays, blacks, and murky browns, enhancing the suspenseful and dangerous atmosphere.
0:43Game footage - Leon S. Kennedy close-up
A dramatic close-up shot features Leon S. Kennedy, a prominent character from the Resident Evil universe. He is a male character with medium-length, light brown hair that is parted and styled to fall across his forehead and to the side, framing a face with visible stubble. He wears a dark, possibly leather, jacket with a distinct fur or shearling collar, adding to his rugged appearance. His facial expression is solemn and contemplative, with his gaze directed intently upwards and slightly to the right, suggesting deep thought, observation, or determination in a moment of duress. The environment is dark and atmospheric, with individual raindrops clearly visible on his jacket and hair, reflecting sparse, dramatic light. His skin appears wet, further emphasizing the rainy setting. The lighting is low-key but striking, with subtle highlights on his brow, cheekbones, and hair contrasting sharply with the deep shadows that envelop much of his face and the background, creating a mood of intense realism and gravity.
0:47Game footage - Grace Ashcroft and monster
This scene features a rapid succession of two distinct close-up shots, both conveying a sense of horror and tension. The first shot presents a female character, Grace Ashcroft, with short, light blonde hair. Her face shows a worried and slightly terrified expression as she looks over her shoulder into the dark, unseen background. She is wearing a simple, light-colored t-shirt or top. The lighting is dim and unsettling, casting her face in a stark, vulnerable light. This is immediately followed by an extreme close-up of a grotesque, monstrous figure. Its skin is pale, heavily wrinkled, and gaunt, suggesting decay or mutation. Its mouth is open wide in a silent scream or snarl, and dark, stringy material, possibly hair or tendrils, surrounds its head. The eyes are dark and vacant. The lighting on the monster is equally dim and eerie, designed to maximize its horrifying features. The rapid cuts and dark, suspenseful visuals enhance the jump-scare potential.
0:49Game director quote
The screen displays a static graphic featuring a prominent quote from Akifumi Nakanishi, the Game Director for Resident Evil Requiem. The background is dynamically split diagonally: the upper-left half is a solid, vibrant magenta, while the lower-right half is a clean, creamy beige. The beige section is dedicated to presenting the quote, which is framed by large, stylized golden quotation marks, adding an elegant touch. The text of the quote, rendered in a clear black font, discusses the gameplay balance, stating, 'In terms of gameplay, Grace and Leon's playable sections are almost equally split. It's almost like having two games with completely different types of tension mixed together. Early on, we worried players might not be able to keep up, but now we feel that the contrast gives the game a unique rhythm, like jumping into a cold bath after sitting in a hot sauna.' The vibrant magenta section includes abstract golden geometric lines and a 'TFX' logo prominently positioned in the top right corner. At the bottom-left of the screen, a small white bar with purple text reads 'You'll Play as Leon For Half of RE Requiem', and 'via Automaton' indicates the source of the quote.
1:45Game footage - Night car chase
An intense, high-angle shot from the game reveals a dark, rain-slicked city street at night. The perspective is almost overhead, providing a sweeping view of the action. Two police cars are central to the frame, their flashing blue and red emergency lights cutting through the pervasive darkness and reflecting off the wet asphalt. Headlights from an unseen vehicle in the distance pierce the misty, rainy atmosphere. The surrounding buildings are mostly obscured by shadow and distance, appearing as dark, monolithic structures that frame the narrow street. The entire scene is drenched in a cool, somber palette of deep blues, grays, and blacks, with the stark, vibrant colors of the police lights providing the only significant contrast. The atmosphere is gritty and tense, suggesting an unfolding pursuit or emergency in a desolate urban environment. The street itself appears wet and reflective, adding to the melancholic tone.
1:47Game footage - Crime scene
This scene is a low-angle shot, positioning the viewer seemingly inside a vehicle, looking out into a dark, narrow alleyway or crime scene. The foreground is partially obscured by the interior of a car, suggesting a close and immediate perspective. Stretched across the mid-ground is bright yellow 'CAUTION TAPE' with the words 'DO NOT CROSS' clearly visible, acting as a barrier. Beyond the tape, in the murky shadows, a shadowy figure or object lies on the ground, indistinct but hinting at a grim discovery. The scene is lit predominantly by the pulsing, blue flashing light of a police vehicle, which casts a dramatic and eerie glow, highlighting the caution tape and parts of the street. The atmosphere is tense, mysterious, and foreboding. The color palette is very dark, dominated by blacks and deep blues, with the vivid yellow of the tape and the stark blue of the light providing sharp visual emphasis, underscoring the gravity of the situation.
1:49Game footage - Forensic photos
This scene provides an unsettling close-up of two disturbing photographs, pinned to what appears to be a dark, textured wall or cork board. The photograph on the right is dominant, depicting a person's face in what can only be described as an extreme scream of horror or agony. The features are severely distorted, with elements suggesting decay or grotesque injury, creating a profoundly disturbing image. This photo is held in place by a blue thumbtack. To the left, a second, slightly smaller photograph captures an extreme close-up of a single eye. This eye appears severely damaged, infected, or possibly mutated, with visible signs of distress or unnatural change. A red thumbtack secures this image. Both photographs possess an aged, sepia-toned quality, and appear grainy, enhancing their authenticity and adding to the overall horror. The background behind the photos is dark and indistinct, suggesting a dimly lit, possibly secret, room, intensifying the sense of dread and mystery surrounding their content.
1:51Game footage - Researching documents
The camera focuses in a close-up shot on a gloved hand, likely belonging to the protagonist Leon, as it meticulously handles an old, sepia-toned photograph. The photograph itself depicts a formal group of individuals, predominantly men dressed in lab coats, posing together in front of a classical building. Their expressions are stern and serious, suggesting they could be doctors, scientists, or officials from an earlier era. The gloved hand, appearing dark and practical, gently holds the photo over a cluttered wooden desk. The desk is laden with stacks of documents, papers, and an antique-style table lamp, all suggesting a scene of nocturnal investigation or research. The lighting in the room is dim and ambient, with subtle highlights on the papers and the lamp, creating an atmosphere of focused, quiet study. The overall color palette is muted, with warm browns and sepia tones from the old photo and desk, contrasted by the dark, utilitarian glove, adding to the serious and investigative mood of the scene.
1:53Game footage - Hand reaching and monster face
This scene combines two extremely rapid and unsettling close-up shots, designed to create a sense of shock and horror. The first shot is a brief glimpse of a pale, slightly mutated-looking human hand, with elongated fingers and sharp nails, reaching out from complete darkness. It is illuminated by a faint, eerie light from above, highlighting its unnatural texture and the unsettling extension of its fingers. The background is utterly black, emphasizing the isolation and sudden appearance of the hand. This quickly transitions to an extreme close-up of a grotesque monster's face. Its skin is a mottled grey and brown, with deep folds, visible decay, and a rough texture. Dark, stringy material, possibly decaying hair or organic tendrils, clings to its head. Its mouth is agape in a snarl or scream, revealing distorted, sharp teeth. Hints of red, perhaps blood or exposed flesh, are visible. The lighting is very dim and dramatic, casting stark shadows and emphasizing every horrifying detail of the creature's appearance. The quick cuts between these two disturbing visuals amplify the jump-scare effect and the overall sense of dread.
1:55Game director quote (Leon's character)
This scene presents another static graphic featuring a quote from Akifumi Nakanishi, the Game Director for Resident Evil Requiem. The background design is consistent with the previous quote scene: it is diagonally split, with a vivid magenta dominating the upper-left half and a clean, creamy beige filling the lower-right. The beige section is dedicated to displaying the quote, which is presented in black text and elegantly framed by large, stylized golden quotation marks. The quote itself offers insight into Leon's character: 'The battle this time will probably push Leon to his limits more than ever before, and this is a crucial part of the experience. He's the type who doesn't hesitate to sacrifice himself to save others, but he's not arrogant about it, and he has a passionate inner self. I hope you'll also look forward to the dry wit and subtle sarcasm that only an older guy can bring.' The magenta half of the background features abstract golden geometric lines and the 'TFX' logo in the top right. Below the quote, a small white bar with purple text reads 'You'll Play as Leon For Half of RE Requiem', alongside 'via Automaton', indicating the source. The overall aesthetic is clean and modern, highlighting the textual content.
2:10Game footage - Overhead dark city street
An expansive, high-angle shot, nearly overhead, presents a desolate and rain-soaked city street at night. The perspective emphasizes the scale of the environment and the smallness of the objects within it. Two police cars are visible, their positions suggesting either a patrol or a response to an incident. Their blue and red emergency lights flash intensely, cutting through the dense darkness and casting sharp, vivid reflections on the wet asphalt below. To the left side of the street, debris, damaged structures, or piles of refuse are visible, adding to the grim urban decay. The buildings that line the street are dark and indistinct, their forms swallowed by the night. The predominant color palette is one of deep, moody blues, oppressive grays, and stark blacks, punctuated dramatically by the piercing, saturated colors of the vehicle lights. The scene conveys a strong sense of abandonment, danger, and a bleak urban atmosphere under a perpetual night.
2:12Game footage - Dead hand on ground
This scene captures a stark and disturbing close-up of a human hand, lying motionless on a dark, wet, and textured ground. The surface appears to be a mix of dirt, debris, and possibly dried blood or a dark, viscous liquid, giving it a grimy and morbid appearance. The hand itself is noticeably pale and lifeless, with a dark, reddish-brown substance smeared across its skin, indicating injury or decay. A portion of an arm, clad in dark, indistinct clothing, is also visible, extending from the hand into the shadows. The lighting is extremely dim, casting a subtle blueish tint over the scene, which enhances the grim and eerie atmosphere. The focus is entirely on the lifeless hand, making it a focal point of horror and tragedy. The lack of vibrant colors, replaced by muted grays, blacks, and hints of dark red, reinforces the somber and morbid mood of the scene, suggesting a tragic event has occurred.
2:16Tweet about game details
The scene displays a static graphic, which is a screenshot of a tweet from the user 'AestheticGamer aka Dusk Golem' (@AestheticGamer1) on a stylized background. The background features a repeating pattern of the word 'FIX' in vibrant magenta, contrasted against a creamy beige, creating a busy yet recognizable brand aesthetic. The tweet, prominently centered, discusses leaked details for 'Resident Evil Requiem'. The text of the tweet begins: 'GameSpot seems to have accidentally just posted more Deluxe Edition content for Resident Evil Requiem, which includes some spoilers, including Mercenaries Mode, Grace having a "FBI Visor" mechanic, & two planned story DLC for RE9.' Below the tweet, a 'Product Description' section from the alleged GameSpot listing is visible, providing further details about the game's narrative and Deluxe Edition contents, which mention 'The Sanctuary' Expansion Pass, 'Morphic Visor' Cosmetic Filter for Rose's visor, 'Shadow Walker' Costume Pack for Rosemary Winters, and a Digital Artbook & Official Soundtrack. The entire text content of the tweet and product description is legible. A 'TFX' logo is present in the upper right corner of the overall graphic, tying it to the video's branding. The date 'Dec 6, 2025' is visible at the bottom of the tweet, indicating a future release context.
2:24Host with Resident Evil game footage (return)
The male host returns to the screen in a medium shot, positioned slightly to the left of the frame. He is actively speaking and gesturing with his hands, maintaining his engaging demeanor and direct eye contact with the camera. He continues to wear his black t-shirt with the 'BLAST PROCESSING' graphic. The large LED screen behind him once again displays the same intense and dramatic close-up of Leon S. Kennedy from the Resident Evil game, as seen previously. Leon's face is serious, with his signature light brown hair and a red mark on his face, set against a dark, blue-lit background. The studio lighting remains bright and consistent, effectively illuminating the host and ensuring the game footage on the screen is clear and impactful. At the bottom of the screen, the white text 'You'll Play as Leon For Half of RE Requiem' is displayed within a purple bar, reiterating the key information about the game. The scene structure and visual elements are identical to the earlier host segment discussing Resident Evil, providing a sense of continuity.
2:28Host with Clair Obscur game image
The male host is once again presented in a medium shot, positioned on the left side of the frame, speaking and gesturing dynamically to the camera. He maintains his characteristic black t-shirt with the 'BLAST PROCESSING' logo. Behind him, the large LED screen now transitions to a breathtaking still image from the video game 'Clair Obscur: Expedition 33'. The image showcases a diverse group of five characters, including a prominent tall woman in dark, futuristic armor, and several male companions, standing united. They are situated in an awe-inspiring, fantastical, and alien-like environment. The background is dominated by colossal, glowing blue crystalline structures, unusual organic rock formations, and a dramatic, swirling sky that appears otherworldly. A massive, ominous, organic-looking structure looms in the far distance, adding to the sense of wonder and mystery. The color palette is rich and vibrant, with deep blues, ethereal purples, and striking accents of green and brown from the landscape. A purple bar at the bottom of the screen displays white text: 'Clair Obscur: Expedition 33's Free DLC Is Out Now', providing key information. The studio lighting remains bright and consistent, ensuring both the host and the game's vibrant visual fidelity are clearly conveyed.
2:37The Game Awards crowd reaction
This scene opens with a wide shot of a bustling awards show auditorium, specifically 'The Game Awards'. A large group of people, many of whom are distinctive for wearing bright red berets, are standing up in the seating area, cheering loudly and applauding with enthusiasm. The camera slowly pans upwards and zooms in, revealing the extent of the excited crowd. The auditorium is dimly lit, creating an intimate atmosphere, but bright stage lights from above illuminate the celebratory crowd. The audience is diverse in age and gender, and their collective energy is palpable. The dominant colors in the scene are the striking red of the berets, contrasting sharply with the dark clothing worn by most of the attendees and the deep reds of the auditorium seats. A hashtag, '#THEGAMEAWARDS', is prominently displayed in the top right corner of the screen, identifying the event. The atmosphere is one of immense joy and collective celebration, characteristic of a significant win at a major industry event.
3:21Developer with Game Award
A medium shot focuses on a male game developer, who appears to be in his late 20s or early 30s, standing on a stage or podium. He is beaming with a wide, proud smile, looking happy and triumphant. He holds a large, dark, metallic award trophy aloft with his right hand, showcasing his achievement. His attire is distinctly themed: he wears a white and black striped t-shirt, classic suspenders, a red and white checkered scarf tied around his neck, and a bright red beret. His eyes are visible behind a pair of stylish glasses. The background is blurred and dark, with some stage lighting creating subtle highlights, ensuring that the focus remains entirely on the developer and his award. The red beret and checkered scarf suggest a playful or thematic approach, perhaps aligning with the game's aesthetic or the developer's persona.
3:23Game footage - Clair Obscur ethereal landscape
This scene offers a breathtaking third-person perspective from the game 'Clair Obscur: Expedition 33'. The player character, seen from behind, stands with long, dark, flowing hair and a dark, long, trench-coat-like garment, overlooking a vast and fantastical landscape. The environment is imbued with an ethereal and mystical quality, characterized by glowing, translucent blue and purple energy effects that shimmer in the distance. Abstract, organic rock formations rise from the ground, featuring unusual patches of vibrant pinks and greens, giving them an alien appearance. Interspersed with these fantastical elements are more natural features like scattered grass and sparse, twisted trees under a bright, otherworldly sky. A user interface element, 'VERSO'S DRAFTS', is subtly displayed near the top of the screen. The entire scene is bathed in a rich, otherworldly color palette, combining soft pastels with natural earthy tones and vivid glows, creating a sense of wonder and exploration. The camera holds steady, allowing the viewer to absorb the intricate details of this unique world.
3:27Game footage - Clair Obscur colorful interior
An overhead shot from 'Clair Obscur: Expedition 33' showcases the player character standing in a brightly colored, distinctively artistic room. The character, still clad in a dark, long coat, is seen from a top-down perspective, their form providing a central point of reference in the vibrant space. The floor of the room is strikingly covered in what appears to be a thick layer of red paint or liquid, creating a bold, immersive color. The surrounding walls are adorned with whimsical, childlike drawings or paintings, depicting stylized figures and hearts rendered in vivid greens, reds, and blues, suggesting a creative or perhaps innocent past to the room. In the scene, a partially open wooden chest, filled with various objects, and a painting easel with canvases are also visible, adding to the artistic theme. The lighting is bright and even throughout the room, illuminating all the rich colors and playful details. The contrast between the player character's dark attire and the room's exuberant palette is striking, creating a visually compelling and slightly surreal atmosphere, as if stepping into a living painting.
3:30Game footage - Clair Obscur boss battle
This is an intense, dynamic action shot depicting a boss battle from 'Clair Obscur: Expedition 33'. The player character is positioned in the mid-foreground, slightly to the left, actively engaged in combat. They are wielding a weapon, possibly a sword, and facing a colossal, menacing boss creature that dominates the background. The boss is a massive, dark, organic-looking entity with multiple glowing orange eyes that pierce the darkness, and numerous tendrils or appendages extending from its body. It is set against a chaotic and ethereal background of swirling purple energy and flying debris, indicating the intensity of the fight. Explosions or powerful magical effects are clearly visible, erupting with bright flashes around the combatants. The lighting is highly dramatic, with strong highlights on the player character and the explosive effects, sharply contrasting with the dark and formidable boss. The camera motion is dynamic, likely handheld or simulating the chaotic movement of battle, adding to the visceral feel of the confrontation.
3:33Game footage - Clair Obscur glowing artifact
This scene is a third-person perspective shot from 'Clair Obscur: Expedition 33', showing the player character walking towards a magnificent and mysterious object. The character, in their signature dark, long coat, is seen from behind, moving deliberately forward. Their gaze is directed towards a large, intricately designed, glowing blue-and-gold artifact or structure that resembles an ornate clock face or a complex mechanical device. This artifact is the focal point, emitting a soft, ethereal blue light that illuminates its surroundings. The environment is a clean, advanced-looking metallic chamber, characterized by muted gray and brown tones, suggesting an ancient or highly technological setting. The primary light source emanates directly from the glowing artifact, casting a captivating blue glow on the walls, floor, and the player character. The camera follows the character's movement, creating a sense of exploration and discovery as they approach the radiant object.
3:35Game footage - Cinematic attack
A lightning-fast, intense cinematic shot captures a character performing a powerful attack. The character's form is motion-blurred, emphasizing the incredible speed and force of their action. They appear to be delivering a decisive blow, with bright sparks or vibrant energy effects erupting dramatically from the point of impact. The background is a chaotic blur of dark and bright elements, further heightening the sense of rapid movement and intense action. The color palette is dominated by deep, shadowy tones, sharply contrasted by brilliant, dynamic special effects in white, yellow, and blue, which burst across the screen. This brief, impactful shot is designed to convey a moment of extreme power and combat prowess, characteristic of a climactic action sequence in a video game.
3:36Game footage - Clair Obscur portal
This scene presents a wide shot from 'Clair Obscur: Expedition 33', showcasing a moment of vast exploration and wonder. The player character, identifiable by their long dark coat, stands with their back to the camera, positioned at the precipice of a rugged, rocky cliff or platform. Their gaze is fixed on a truly massive and awe-inspiring glowing blue and white portal or energy anomaly that swirls majestically in the distant sky. The environment is wild and untamed, characterized by dark, jagged rock formations and a sprawling, cloudy sky above. The lighting is dramatically cast, with the colossal portal emitting an intense, mystical blue glow that bathes the distant landscape, creating a stark and beautiful contrast with the dark, shadowed foreground. The scene evokes a sense of vastness, mystery, and the anticipation of entering an unknown realm, with the glowing portal serving as a gateway to another dimension.
3:38Game footage - Floating city
A breathtaking wide shot from 'Clair Obscur: Expedition 33' captures a magnificent, futuristic, or fantastical floating city suspended high in a pristine blue sky. The city is composed of numerous large, intricately designed structures that glimmer with bright, internal glowing lights, indicating advanced technology or magical energy. These grand edifices are meticulously detailed, showcasing complex architectural styles. Below the city, a sea of soft, wispy clouds stretches endlessly, adding to the sense of height and isolation. Above the city, the sky is a vast, clear expanse of brilliant blue, creating a serene and expansive backdrop. The overall impression is one of unparalleled grandeur, advanced civilization, and utopian beauty. The dominant color palette is bright and clean, with vibrant blues from the sky, pure whites from the clouds and parts of the city, and elegant touches of gold and yellow emanating from the city's myriad lights. The scene evokes a sense of wonder and awe, portraying a world of incredible architectural and technological achievement.
3:40Game footage - Clair Obscur glowing cave
This scene presents an expansive wide shot of a cavernous underground environment from 'Clair Obscur: Expedition 33'. The cave itself is dark and rugged, characterized by rough, grey and brown rock formations that define its vast interior. However, the darkness is dramatically broken by numerous glowing blue and purple crystalline formations that protrude from the walls, ceiling, and even the uneven ground. Ethereal energy tendrils, also glowing with vibrant blue and purple light, extend through the cavern, creating intricate patterns and illuminating pathways. The ground is subtly patterned with these glowing elements, guiding the eye through the mysterious space. The atmosphere is undeniably mystical and otherworldly, transforming what would otherwise be a dark cave into a realm of luminous wonder. The color palette is dominated by dark, earthy grays and browns, which are sharply contrasted and brought to life by the intense, cool-toned glows of the crystals and energy, creating a visually stunning and enchanting underground world.
3:44Game footage - Clair Obscur character defense
A dynamic action shot from 'Clair Obscur: Expedition 33' depicts a character in a defensive stance. The character, positioned in the foreground and facing slightly away from the camera, raises an arm with a dramatic gesture. From this arm, a shimmering, circular energy shield materializes, glowing intensely with vibrant blue and purple light. The shield pulsates with protective energy, radiating outward. The background of the scene is a chaotic and blurred environment, indicative of an ongoing battle. Hints of explosions, flashes of light, and indistinct distant enemies suggest a fierce combat situation. The lighting is highly dramatic, with the brilliant glow of the energy shield serving as the primary light source, illuminating the character and casting dynamic shadows. This shot emphasizes both the character's abilities and the perilous nature of their surroundings, showcasing a moment of critical defense amidst a high-stakes encounter. The rapid movement of effects contributes to the scene's urgency.
3:47Game footage - Clair Obscur running in forest
This scene is a fast-paced, third-person perspective shot from 'Clair Obscur: Expedition 33', depicting the player character in rapid motion. The character, seen from behind, is running quickly through a dense, slightly overgrown forest or jungle-like environment. Their long, dark coat billows behind them, adding to the sense of speed. The foliage is lush and predominantly green, forming a thick canopy overhead through which dappled rays of sunlight pierce, creating bright spots on the forest floor. The ground itself is uneven, covered with visible roots, scattered rocks, and organic debris, suggesting a challenging terrain. The rapid movement of the camera and the character blurs the background significantly, emphasizing the velocity and urgency of the character's journey. The overall color palette is natural and earthy, dominated by various shades of green and brown, with bright highlights from the sunlight. The scene conveys a sense of adventure, escape, or swift progression through a vibrant natural setting.
3:50Game footage - Clair Obscur underwater creature
This scene is a wide, atmospheric shot captured in a deep underwater environment from 'Clair Obscur: Expedition 33'. The focal point is a massive, bioluminescent creature with multiple sinuous tendrils or limbs, which glows with an ethereal blue light. This creature moves gracefully through the murky, deep blue water, its size conveying both majesty and potential threat. Surrounding the colossal entity are numerous smaller, glowing jellyfish-like creatures, adding to the surreal beauty of the aquatic ecosystem. The visibility in the water is somewhat limited, creating a sense of vastness and mystery, as if exploring unknown depths. The light emanates primarily from the bioluminescent organisms, casting soft, undulating glows throughout the dark water. The dominant color palette is composed of deep, oceanic blues, contrasted by vibrant, glowing aquamarines and electric blues from the creatures, creating a truly otherworldly and captivating underwater tableau.
3:52Game footage - Clair Obscur portal jump
A quick, dynamic action shot shows a character leaping dramatically through a swirling, circular portal of intense blue and purple energy. The character is captured in mid-air, their body silhouetted against the brilliant, pulsating energy of the portal, which serves as the primary light source and focal point. The rapid motion blurs the character slightly, emphasizing the speed and force of their jump. The background beyond the portal is dark and indistinct, focusing all attention on the central action and the vibrant energy effects. The combination of intense colors, fast movement, and the dramatic silhouette creates a powerful visual, suggesting a momentous leap into another dimension or a crucial escape during an action sequence. The shot is designed to be impactful and visually striking, conveying a sense of transition and power.
3:53Game footage - Clair Obscur energy attack
This scene is a dramatic cinematic shot from 'Clair Obscur: Expedition 33', highlighting a powerful energy attack. A character's arm is prominently extended in the foreground, channeling an intense burst of blue and white energy. This energy swirls and radiates outwards from their hand or weapon, creating a brilliant and visually impactful display. The character's face or upper body is partially visible, indicating focus and determination. The background is blurred and dark, consisting of indistinct shapes and shadows, which serves to further emphasize the bright, swirling energy effects in the foreground. The lighting of the scene is dominated by the radiant glow of the energy, casting dynamic highlights and shadows. The color palette is striking, featuring deep blacks and grays from the background, sharply contrasted by the vivid, luminous blues and whites of the energy, creating a powerful and visually arresting moment of combat prowess. The camera moves dynamically to capture the force of the attack.
3:55Game footage - Clair Obscur glowing orb
This scene is a close-up, third-person shot from 'Clair Obscur: Expedition 33', focusing on the player character and a mystical artifact. The character, with their back to the camera, is clearly identifiable by their long, dark coat and dark hair. They stand in quiet contemplation, gazing intently at a large, pulsating, and brightly glowing orb or sphere. The orb emits a soft, ethereal blue light, and appears to be suspended in the air within a dark, atmospheric chamber. Subtle rays of light emanate gently from the orb, illuminating the immediate surroundings and casting a mysterious glow on the character's back and the nearby environment. The chamber itself is shrouded in darkness, making the glowing orb the sole and powerful light source. The color palette is dominated by deep blues and purples from the orb's light, contrasted with the dark environment and the character's attire, creating a serene yet profound sense of discovery or introspection. The camera remains static, allowing the viewer to absorb the mysterious beauty of the scene.
4:00Game footage - Clair Obscur character looking up
A cinematic close-up shot focuses intensely on the player character's face from 'Clair Obscur: Expedition 33'. The character's expression is one of profound determination or perhaps awe, as their gaze is directed sharply upwards, indicating they are looking at something significant above them. Long, dark hair frames their face, adding to their dramatic appearance, and possibly flowing slightly from motion or environmental effects. The background is intentionally blurred and kept dark, with only subtle hints of blue and purple atmospheric lighting, ensuring that the viewer's attention remains solely on the character's facial expression and upward focus. The lighting on their face is soft but dramatic, highlighting their features and conveying the emotional weight of the moment. This shot is designed to be impactful, drawing the audience into the character's inner experience and reaction to an unseen event or revelation.
4:03Host with Clair Obscur game image (return)
The male host is shown again in a medium shot, positioned to the left side of the frame, actively speaking and gesturing to the camera. He maintains his consistent attire, a black t-shirt with the 'BLAST PROCESSING' logo. Behind him, the large LED screen once more displays the vibrant and fantastical still image from 'Clair Obscur: Expedition 33'. This image features the group of five diverse characters standing in the otherworldly, alien-like environment with glowing blue crystals and a dramatic, swirling sky. The entire scene is awash with rich blues, purples, and touches of green and brown, maintaining its striking visual appeal. At the bottom of the screen, the purple bar with white text 'Clair Obscur: Expedition 33's Free DLC Is Out Now' is prominently displayed. The studio lighting remains bright and even, ensuring the host is clearly visible and the game's graphics are vibrant, providing a cohesive and informative closing segment to this news piece. The visual elements are identical to the earlier host segment discussing Clair Obscur.