0:00bathroom struggle
A grimy, dilapidated public bathroom scene is shown from a medium shot perspective, featuring white tiled walls and floor that appear dirty and aged. Two toilet stalls are partially visible on the left and right, with one toilet clearly seen in the left stall. In the center-foreground, two small, childlike figures are locked in a struggle on the filthy floor. The overall atmosphere is tense and unsettling, characterized by a dark, muted color palette dominated by grays, dirty whites, and deep shadows. The low-key lighting creates harsh highlights on the struggling characters and the immediate foreground, suggesting a single, harsh, overhead light source. A white rectangular graphic at the bottom left corner displays the text "MATURE 17+" and lists "Blood and Gore, Violence, Partial Nudity" in black text on a white background. At the top of the frame, the 'THQ Nordic' and 'gamesradar+' logos are visible.
0:02crawling under fence
A dark, oppressive outdoor scene is depicted in a medium shot, with dim, ambient light filtering from an unseen source above. The foreground is dominated by a weathered, grey chain-link fence, topped with menacing barbed wire, suggesting a secure or dangerous boundary. Through the fence, the background is shrouded in a thick, blue-grey fog or mist, hinting at an expansive, unknown environment beyond. A small, human-like figure is seen crawling carefully under the bottom edge of the fence, appearing to execute an escape or stealthy maneuver. The ground is rough and uneven, composed of dark, wet earth or concrete. The overall color palette is cold and desaturated, featuring deep blues and greys. The lighting casts subtle shadows, enhancing the somber and mysterious mood. The 'MATURE 17+' ESRB rating and 'THQ Nordic', 'gamesradar+' logos remain visible.
0:04tree cutting
A desolate forest scene unfolds in a medium shot, dominated by a towering, thick, dark tree trunk positioned centrally. The ground around the tree is covered in sparse, dark green grass and patches of exposed, muddy earth, contributing to a sense of neglect. Two small figures are positioned at the base of the tree. One figure is actively attempting to saw through the tree trunk with a small, rudimentary saw, while the other stands nearby, seemingly observing or offering assistance. The background is a dense, dark forest obscured by thick mist, creating an atmosphere of isolation and profound mystery. A single, focused beam of light emanates directly from the saw's point of contact with the tree, casting a stark, bright contrast against the pervasive dimness of the environment. The color palette is dark and natural, featuring deep greens, browns, and cool blues. The 'MATURE 17+' ESRB rating and 'THQ Nordic', 'gamesradar+' logos remain visible.
0:06handcart on tracks
A dark, moody outdoor scene is presented in a wide shot, set beneath what appears to be a large bridge or elevated structure, indicated by visible brickwork on the left side of the frame and a dark, imposing silhouette overhead. Railway tracks run across the mid-ground, extending into a dark, tunnel-like opening in the far distance, shrouded in mist. A small, human-like figure is actively pushing a rudimentary handcart along these tracks. The immediate environment is sparsely vegetated with dark, wild grasses and small bushes lining the sides of the tracks. The overall lighting is very dim, with soft, ambient light filtering in from an unseen source, creating long shadows and enhancing a sense of depth and desolation. The color palette is dominated by deep blues, greys, and muted greens, conveying a strong feeling of isolation and potential danger. The 'MATURE 17+' ESRB rating and 'THQ Nordic', 'gamesradar+' logos remain visible.
0:09running through cluttered room
A long, narrow, and extremely dusty corridor or storage room is shown in a long shot, illuminated by a single, bare light bulb hanging from the ceiling far in the distance, casting a stark, localized glow. The walls are constructed from dark brick or stone, and tall, overflowing shelves packed with an assortment of boxes, discarded furniture, and various unidentifiable objects line both sides of the corridor, creating an intensely claustrophobic and overwhelming environment. The floor is heavily covered in debris, dust, and scattered paper, suggesting prolonged disuse and neglect. A small, human-like figure is seen running rapidly from the foreground towards the distant light. The atmosphere is eerie and unsettling, with cold, blue-tinged ambient light contrasting sharply with the small, intense circle of light from the bulb. The color palette is dominated by dark greys, browns, and cool blues, emphasizing the oppressive and gloomy nature of the environment. The 'THQ Nordic' and 'gamesradar+' logos are at the top of the screen.
0:11hiding from monster
A dark, confined, and intensely dim room is presented in a medium shot, possibly a cell or a hidden alcove. The scene is illuminated by a very narrow, focused beam of light, reminiscent of a flashlight, which highlights a small, crouched figure and portions of a grotesque, exceptionally large, pale creature. This creature is lying horizontally in the mid-ground, appearing as a bloated, humanoid figure with visibly exposed entrails or organs spilling from its stomach, suggesting extreme horror and decay. In the background, there's a vague glimpse of a cage-like structure or another formless, dark silhouette, adding to the unsettling ambiance. The floor is dirty and uneven. The overall color palette is almost monochromatic, featuring deep, shadowy blues and greys, with only the creature's sickly pale skin and the piercing light beam providing stark contrast. The atmosphere is terrifying, suspenseful, and claustrophobic. The 'THQ Nordic' and 'gamesradar+' logos are at the top of the frame.
0:13underwater escape
An intense underwater perspective is shown, looking directly upwards through murky, dark blue water. A faint, diffuse light source is visible high above, surrounded by ripples and distorted reflections from the water's surface, indicating proximity to the surface. Small, dark, abstract shapes or debris float idly in the mid-water, contributing to the obscure and disorienting environment. The scene feels deep and vast, with exceptionally low visibility. A small, shadowy figure is vaguely discernible moving upwards or through the water, suggesting urgent action or escape. The color palette is entirely composed of deep, muted blues and greys, evoking a strong sense of coldness, depth, and isolation. The 'THQ Nordic' and 'gamesradar+' logos are at the top of the screen.
0:14boat journey
A small, rustic wooden rowboat drifts slowly across a dark, calm body of water, shown in a medium shot. The entire scene is enveloped in a thick, low-lying mist or fog that clings to the water's surface, creating an ethereal and mysterious atmosphere. Two small, human-like figures are seated within the boat. A bright, warm lantern is strategically placed at the front of the boat, casting a prominent circle of light that pierces through the pervasive darkness and illuminates the immediate area directly ahead. Beyond this circle of light, the environment is swallowed by an impenetrable darkness and mist, instilling a profound sense of isolation and uncertainty. Disturbing, indistinct shapes are visible just beneath the murky water surrounding the boat, subtly hinting at hidden dangers below the surface. The color palette is dominated by deep blues, blacks, and greys, with a stark and dramatic contrast provided by the warm orange glow of the lantern. The 'THQ Nordic' and 'gamesradar+' logos are visible at the top of the frame.
0:17corridor chase
A group of small, child-like figures are seen running frantically through a long, narrow, and exceptionally dark wooden corridor, presented in a long shot. The corridor features bare, aged wooden walls and a planked floor, all appearing worn and disused. Dust and thick mist fill the air, catching the faint, eerie light that filters in from an unseen source at the very end of the hallway, creating dramatic, elongated shadows that stretch across the floor. One figure in the foreground is notably wielding a stick or a makeshift weapon, suggesting either defense or aggression. The figures appear to be either fleeing from an unseen threat or intensely pursuing something, conveying a strong sense of desperate urgency. The color palette is very dark, relying heavily on deep blues, greys, and muted browns, creating an unsettling atmosphere of imminent danger and heightened tension. The 'THQ Nordic' and 'gamesradar+' logos are visible at the top of the screen.
0:20monster reveal
A dramatic, low-angle, wide shot reveals a colossal, grotesque multi-limbed creature emerging from a dark, cavernous abyss at the very top of the frame. The creature's silhouette is enormous, terrifying, and fills a significant portion of the sky, featuring multiple elongated, spindly limbs that stretch downwards into the frame. It appears to be composed of shadowy, twisted forms, evoking a profound sense of nightmare and overwhelming horror. In the foreground and mid-ground, a tiny, human-like figure stands on a precarious, broken platform or pile of rubble, looking directly upwards at the monstrous entity. The entire scene is bathed in a deep, dark blue ambient light, with no direct light source visible, which dramatically emphasizes the creature's imposing and terrifying silhouette. The atmosphere is one of overwhelming dread, helplessness, and imminent danger. The 'THQ Nordic' and 'gamesradar+' logos are visible at the top of the frame.
0:23black screen
A completely black screen is displayed, devoid of any visual elements, light, or color. This serves as a dramatic pause and a sharp transition between the intense gameplay sequences and the subsequent title reveal. The absence of imagery creates a momentary void, allowing for contemplation before the next visual information is presented.
0:24title reveal reanimal
The title 'REANIMAL' appears in large, bold, stark red uppercase letters, centrally positioned on the screen. The text dynamically animates, initially appearing inverted before flipping to its correct orientation with a dramatic effect. The background behind the title is a dark, atmospheric landscape, suggestive of a vast body of water under a stormy, ominous sky. A tiny, indistinct figure can be seen standing on the distant horizon line, gazing out into the expansive, shadowy environment, conveying a sense of isolation. The upper and lower thirds of the screen are covered by solid, dark red-maroon bars, framing the central image. The overall color palette is striking, with the vibrant, assertive red of the title contrasting sharply with the somber blue-grey background. The 'THQ Nordic' and 'gamesradar+' logos are clearly visible in white at the top of the red bars.
0:26release date platforms
The screen displays the 'REANIMAL' title prominently in large, bold red uppercase letters, centrally located. Below this striking title, the text 'COMING FEBRUARY 13, 2026' is clearly shown in a clean, white, sans-serif font, providing key release information. Further below, various platform logos, including 'PS5', 'Xbox Series X|S', 'PC', and 'Switch', are displayed, alongside developer and publisher logos such as 'TARS!ER STUDIOS' and 'THQ NORDIC'. The background remains the same dark, atmospheric landscape featuring the distant, tiny figure and the red-maroon bars at the top and bottom of the frame. The overall composition is a clean, informative display expertly overlaid onto the evocative game background. The 'THQ Nordic' and 'gamesradar+' logos remain visible in the top red bar.
0:28pre order call to action
The main text on the screen dynamically changes, replacing 'REANIMAL' with 'PRE-ORDER NOW' in the identical large, bold red uppercase lettering, maintaining visual consistency. The release date 'COMING FEBRUARY 13, 2026' persists in white text directly below, along with all the previously displayed platform and publisher logos. The dark, atmospheric landscape background, featuring the distant, solitary figure and the framing red-maroon bars at the top and bottom, also remains unchanged, providing continuity in the visual branding. This scene serves as a clear and direct call to action for viewers, seamlessly integrating the purchasing incentive with the established aesthetic of the game. The 'THQ Nordic' and 'gamesradar+' logos continue to be displayed in the top red bar.