0:00initial os desktop interface
The screen displays a retro-futuristic operating system desktop interface, rendered in grayscale. The background is a dark grey, vertically striped texture. Several transparent window panes are scattered across the screen. On the left, a large terminal-like window titled "GEL-NYC™_2.0_SSH_S" shows scrolling text commands and system information, including "A:\ASICS\DIR", "5326 GEL_NYC_1203A896_020", "Award Modular BIOS v4.60PCA", "Version A5B400", and "Detecting ISS LAB". To the right, smaller windows are labeled "ASICS®" and "GN/GK_2.0_CONFI", along with two wireframe 3D models: "S_MIND.exe" showing a human head, and "S_BODY.exe" showing a foot. Below these, a grid-like window contains a central, abstract, swirling logo or icon, possibly representing a data transfer or process. The overall color palette is monochromatic with shades of grey, white, and subtle black text. The lighting is even, simulating a screen display.
0:01shoe introduction with os interface
The retro-futuristic operating system desktop interface from the previous scene continues. Suddenly, a new, larger rectangular window appears prominently in the center of the screen, initially containing a blurry, pixelated image that quickly resolves into a clear, detailed 3D render of an Asics running shoe. The shoe is primarily brown and black with white accents. Its profile faces right. The surrounding windows remain, displaying system information, wireframe models, and the grid graphic. The terminal window on the left now updates to show "Verifying GEL Integrity Pool Data ...OK" and "JOY", "COMFORT", "HAPPINESS", "STABILITY", "BALANCE" values, which begin to increment from 0%. The overall color palette introduces the earthy tones of the shoe against the monochromatic GUI. Lighting is even.
0:02shoe deconstruction on os interface
The central display window on the retro-futuristic desktop interface showcases the Asics running shoe. The terminal window on the left has updated its "JOY", "COMFORT", "HAPPINESS", "STABILITY", and "BALANCE" metrics to 100%. Below, "INITIALISING" is displayed, followed by "A:\ASICS\DIR". Suddenly, the shoe within the central window undergoes a dramatic deconstruction. It disassembles into its individual component layers: the upper, the insole, various midsole components, and outsole parts. These components are meticulously laid out horizontally, maintaining their relative positions, creating an exploded view of the shoe's internal structure. The primary colors are still the shoe's browns, blacks, and whites, set against the grey monochromatic interface. Lighting remains even and analytical.
0:03exploded view and material transition
The entire screen is now dominated by a shifting, three-dimensional background texture of a reddish-brown, fine mesh fabric, suggesting a macro view of the shoe's material. Overlaid on this dynamic background are several transparent desktop windows. A larger central window displays the Asics shoe components from the previous scene, but they are now in an "exploded" state, scattering further apart before slowly re-coalescing and then exploding again. Above this, a smaller window titled "sole_flex.mov" shows a rotating 3D render of a shoe sole, emphasizing its flexibility. Another smaller window below shows abstract, undulating grey shapes, possibly representing gel cushioning. The color palette is warm, with the dominant reddish-brown of the background contrasting with the grey and black shoe components. The lighting is soft and even. The action conveys a sense of dynamic material analysis and component integration.
0:04dynamic close up with data overlay
A dynamic close-up shot focuses on the side profile of the Asics running shoe, specifically the midfoot area. The shoe is a rich brown and black with white accents. The camera slightly pans and zooms along the shoe's surface. Superimposed over the shoe are translucent data windows and glowing graphic elements. A prominent window on the lower right is titled "GN_GK_2.0_xml" and displays a list of files with dates and sizes, reminiscent of a command prompt. Another smaller window below this, "GEL_NYC_2.0_FF_Blast_bounce_graph", shows a green oscillating waveform, suggesting performance data. Red glowing crosshairs and swirling orange lines appear dynamically on the shoe's surface, highlighting specific technical zones, especially around the Asics logo and heel. The background is a dark, uniform grey, making the shoe and its overlay elements stand out. The lighting emphasizes the shoe's textures and contours, with the glowing graphics providing an internal luminescence.
0:07material and structure analysis interface
The scene reverts to a desktop-like interface with a vertically striped grey background. Three transparent rectangular windows are displayed. The top window, titled "lightweight_mat.exe", shows a complex, abstract 3D render of a grey, granular, almost fuzzy material structure, possibly representing a lightweight mesh or cushioning. The middle window, titled "GEL-NYC™_2.0_SSH_S", initially shows a dark, featureless silhouette of the shoe, which then slowly reveals intricate internal structures. Glowing red lines pulse and spread within the silhouette, and patches of white, semi-transparent imagery (resembling x-ray views or internal scans) appear and disappear, showing the shoe's hidden mechanics. A small overlay "Traction_Gel_NYC_2.0.mp4" hints at the content. The bottom window displays a dark, textured, undulating 3D render of a shoe's outsole or an internal cushioning unit, emphasizing its sculptural and functional form. The color palette is dominated by greys, black, and white, with striking red highlights in the middle window. Lighting is even, simulating a screen display.
0:09cushioning and heel build interface
The desktop-like interface continues with the vertically striped grey background. Three transparent rectangular windows are again displayed. The top window, titled "Sm_Sb_Cushion.mov", shows a symmetrical pattern of five hexagonal or pillow-like grey cushioning units, suggesting a detailed look at the shoe's internal gel technology. The middle window, "GEL-NYC™_2.0_SSH_S", continues its dynamic display of the shoe's internal analysis. The internal glowing red lines and white transparent patches reveal and conceal different parts of the shoe's structure. Towards the end of the clip, the shoe gradually appears more fully formed and less like an x-ray, hinting at a complete view. The bottom window, "Heel_Build.mp4", features a detailed 3D render of the shoe's heel section, showcasing its multi-layered construction, reinforcing elements, and a visible gel unit. The color palette remains dominated by greys, black, and white, with internal red glows on the central shoe. Lighting is even.
0:12shoe interior transition
The camera performs a rapid, immersive dolly-in and slight tilt, moving from an exterior view of the shoe into its interior. The scene quickly zooms past the outer brown and white mesh and black accents, transitioning into the dark, padded interior lining. The motion is swift, blurring the details of the exterior as the focus shifts to the inside of the shoe. The lighting is slightly dim, highlighting the soft interior textures. The color palette rapidly changes from the shoe's exterior browns and blacks to the dark greys and blacks of the interior.
0:13asics logo reveal on insole
The camera is positioned inside the shoe, looking down onto the insole. The insole is a light grey, subtly textured fabric. Centered prominently on the insole is the "asics" logo in black, with its distinctive stylized 'a' and swoosh. The edges of the shoe's collar, made of dark grey and black textured material, frame the insole. The lighting is soft and directed, creating a subtle shadow around the logo and emphasizing the texture of the insole. The overall color palette is muted, dominated by greys and blacks, with the sharp contrast of the black logo. The shot is static after the initial camera movement settles.